Hello.
In this lecture we'll be creating the variables that will hold some information about the BRICS.
To save some time.
I've already defined the variables from Lyme 14 to line 20.
So let me describe the variables for you.
One thing to bear in mind when creating variables.
It's a good idea to try and name your variables as closely as possible to the information you're trying
to store inside the variables.
So I'll start with line 14 line 14.
I've created a variable called Break roll count.
So what that means is variable will count the number of rolls of bricks.
So I have set it to 4.
So this variable will create error or breaks.
Create four rows of bricks.
That's what this value is for.
Next on line 15 created a variable called Break column count.
What this will do is to create a column of 7 giving it a value of 7.
So we've got the brick roll in a row of four breaks.
Now we're going to create a column.
The number of columns I've specified there is 7.
So the rolls of the columns.
Next we want to know how wide the brakes should be.
So I've defined the variables chord break with and give me a value of 80 pixels square pricks to be
80 pixels wait on line 17.
I defined variables core break height.
What this will do it will determine the height of the bricks or holes.
Information about the height of the bricks have given a value of 24 pixels.
Next on line 18 I have defined a variable called Break padding and giving it a value of 12 pixels.
We don't want the bricks to be touchin it show that we need some space between the bricks.
So that's what this big padding is for.
And have given it a value of 12 Online 19.
I have created a variable core brigg off set top giving the value of 32 pixels.
Have also created the variable of break off set left giving it a variable.
Off 32.
What this means is that when the bricks are drawn I dont want the bricks to be drawn from the edge of
the campus.
So I wanted to start drawing the bricks from the certain point.
So as I've defined it from the top from the top I want to start drawing the bricks at 32 pixels from
the top 32 pixels from the left.
So that's where the drawing of the bricks will stop.
Because either one they hope to start at the edge of the compass.
So these are the variables we have defined for the bricks.
So these were all information various information about the bricks from the count from the roll from
the number of rolls number of alarms the with of the brakes hard told the brute will be the spaces between
the brakes where the brakes will start to draw from OB painted from the canvas.
I have defined all those values inside this variable in the next lecture.
I will be creating too -- mention a raise.
There will also use to store more information about the bricks.
Thank you so much for watching.
Bye for now.